Level Designer

MOONEE · Posted 2026-10-20

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Moonee is looking for an experienced Puzzle Level Designer that can build levels that feel simple, smart, satisfying, and impossible to stop playing.

In this role, you will design new levels, explore new puzzle mechanics, and continuously improve existing content based on player data, team feedback, and A/B testing results. You’ll research difficulty curves, analyze player behavior, and identify creative opportunities to refine the gameplay experience. You will propose new concepts, iterate fast, and directly influence our game performance.

And of course… you’ll be playing a lot of competitor puzzle games to stay ahead of trends, discover new ideas, and understand the global market landscape.

What you’ll do

  • Design and balance fun, smart, and satisfying puzzle levels for new and existing games
  • Research difficulty pacing and refine player progression based on analytics & A/B testing
  • Review and test levels regularly, implementing feedback from the team and from player data
  • Propose new mechanics, feature ideas, and scalable level design patterns
  • Stay constantly updated on puzzle game trends, features, and market benchmarks
  • Work hands-on with cross-functional teams to bring level designs into production
  • Execute rapid iterations and make data-driven decisions to improve KPIs

What we’re looking for

  • At least 2 years of experience designing levels for live hybrid-casual puzzle games
  • Strong analytical thinking and ability to understand puzzle logic and player behavior
  • Creative mindset with structured design, able to design within player constraints
  • Good understanding of the puzzle gaming market, trends, and competitive landscape
  • Excellent communication skills and ability to give/receive feedback effectively
  • A real passion for casual & puzzle games! You love making levels that feel great to play